| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Captain' Jack Sparrow
172
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Posted - 2012.06.19 13:04:00 -
[1] - Quote
Darnalia wrote:+1
I think it's best to support both inventory systems. Personally, I preferred the ease of use of the old system. It was simple and straight forward and served my own needs precisely. I see how the new system would benefit the newer player or less involved players which would serve their own needs.
At the very very least, bring an option in for us to switch between both systems. If in doubt CCP, whenever making a change like this to a user interface, ALWAYS give your player base the option to choose.
Dictating to us is not something we particularly warm to.
Absolutely! Use this new friggin' tree thing where it belongs: For the ASSETS window!
CCP: Even YOU originally planned to use it there. Read your own website!
http://www.eveonline.com/inferno/unified-inventory-ftr/
Your description of the Unified Inventory on that page is NOT the Unified Inventory you are forcing upon us. That description sounds exactly like the ASSETS window. |

Captain' Jack Sparrow
199
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Posted - 2012.06.21 23:33:00 -
[2] - Quote
*snipped*
CCP RubberBAND wrote:
That is correct, the old system will not come back. We also cannot support two separately coded Inventory systems. The Unified Inventory is here to stay, but we will continue to work on it so that it is something everyone can be happy with.
This is very VERY disappointing to hear.
Regarding your statement that you "cannot support two separately coded Inventory systems"... It seems you already are! This new Unified Inventory AND the current assets window. Wouldn't you say?
The best possible thing you could do right now (or, weeks ago) would be to bring back our old inventory system, and put your new toy where it belongs: THE ASSETS WINDOW!
That should please a great many people, and not damage the ego of whomever designed this thing. CCP can also justify the development cost, and save all of the time and headache involved with all of these patches. Come on, why over complicate things?
Heck, the assets window is what you guys originally had in mind, according to your very own website.
See here --->>> http://www.eveonline.com/inferno/unified-inventory-ftr/
Read that, and then tell me if it's anything like the current Unified Inventory. Then try to tell me that does NOT describe the assets window.
Thanks. |

Captain' Jack Sparrow
202
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Posted - 2012.06.22 22:57:00 -
[3] - Quote
CCP: Please take the time to read ZaBob's posts above. Every word.
ZaBob: Thank you for taking the time to write such a detailed and accurate description of what we, the players, are actually going through. Well done!
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Captain' Jack Sparrow
225
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Posted - 2012.06.26 14:27:00 -
[4] - Quote
Altrue wrote:This said... ZaBob wrote: Hello,
(blablablah)
Lot of very interesting stuff in all his posts.
(blablablah)
CCP you should hire him and read his posts.
"CCP you should hire him and read his posts"
Absolutely! Without a doubt.
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Captain' Jack Sparrow
225
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Posted - 2012.06.26 14:40:00 -
[5] - Quote
And while you're at it... PLEASE answer my question that I've been posting in all of these different threads for weeks now.
Quote:According to your very own website, the ASSETS window is what you guys originally had in mind for this new toy. See here --->>> http://www.eveonline.com/inferno/unified-inventory-ftr/Read that, and then tell me if it's anything like the current Unified Inventory. Then try to tell me that does NOT describe the assets window.
It makes perfect sense to use for assets. How did this plan get sidetracked into the mess we have now?
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